Friday, September 23, 2005

The complexity of the current generation of virtual worlds is simply staggering. Take, for example, the World of Warcraft in which a virtual plague has left piles of bodies in its digital streets. According to the BBC report, the plague is a game element that has gone beyond its parameters, possibly as the result of intentional tampering. Looks like virtual reality is getting closer to actual reality.

Virtual Plague Strikes Warcraft


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